Encounter Summary: Following up on their shantytown investigations, the group moves to find O'Mosh, the Drunk. Unfortunately, the Cult of Dagon has already found him, and the characters find them.
O'Mosh, Bittersnail's partner on their last fateful mission, was doomed from the beginning. A hopeless drunk, and more thug than thief, he met an untimely end early this morning at the hands of Yoa and his minions. Yoa now waits for someone (hopefully Bittersnail) to come calling, thinking he can just take the gem and be done with it.
The Launderer’s house is near the Crab River gate of Greenstone. It’s richly appointed, for a shanty-town house, though still made of bleached and rotting wood. A small one-room apartment sits on the canted roof of the place. The Launderer is a stick-thin old man who’s quite deaf. Once he understands that the group is looking for O’Mosh, he just points to the apartment and signs that the man is drunk, as always.
The apartment is small, but neat. The back quarter of the place contains a bed and is curtained off, while the rest of the apartment contains a small table, a chair (which is overturned) and a wash basin. O’Mosh lies askew on the bed behind the curtain, his throat cut, and quite dead.
A Notice check discerns a congealing pool of blood emerging from under the curtain. On a Notice raise, have the priest of Dagon hiding behind the curtain make a Stealth check. If he is detected, he sends out his skeleton minions and uses his first action to raise O’Mosh as a zombie.
Yoa, Priest of Dagon (Wild Card)
Skeletons (2 per character)
If his undead minions are destroyed, and he cannot escape or use his spells to effect, or takes a wound, Yoa immediately surrenders. Yoa is not a smart man. If incapacitated, the characters find written directions from the Shrine of Dagon (in the Bleakshore District of Greenstone) to O’Mosh’s house.
Yoa cannot reveal the true nature of his church (as noted in his description). He repeats that the Master of the Emerald Sea is a benevolent god, and that he is his servant sent to Greenstone to rid it of evil and depravity. Though compliant, it is difficult to intimidate him to reveal the following (the first success reveals the first bullet. Each successive raise reveals the next, etc):
| Scene 1 - The Awakening |
| Scene 2 - Shantytown Shakedown |
| Scene 3 - O'Mosh, Oh Gosh! |
| Interlude 1 - Stuck in a Rut |
| Scene 4 - Shrine of the Deep Prince |
| Interlude 2 - The Prisoner and the Djinni |
| Scene 5 - Museum Surprise |
| Scene 6 - Showdown at the Docks |
| Further Adventures |
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