Planet Fear
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Appendix I: Character Creation
Race
All Planet Fear characters must be human. The GM will give you a time period, however, the initial setting is semi-modern, say 20th Century to near future.
Attributes
As per the core rules, 5 points are available to spend on attributes.
Skills
As per the core rules, 15 points are available to spend on skills.
Edges and Hindrances
Upon character creation, the hero cannot take any Arcane edges. Edges taken should reflect the hero’s chosen profession and the relatively mundane nature of their starting world.
Once the hero passes from this world into the next, they automatically gain the Arcane Background: Super Powers edge from the Core Rules, with these exceptions and changes:
Power Points: 10
Other Stuff:
- No “gear-related” powers are available.
- All powers are innate. No skill check is required.
- All powers require Power Points to function. Power Points are recovered at a rate of 1 per hour.
- The Power Points edge is only available if the heroes have a source of cosmitronic energy.
- Heroes may take a Hindrance at the time they pass into the other world for 3 additional Power Points.
- Additional powers are gained only through certain story points.
- No attack powers are considered heavy weapons, nor can they be upgraded to heavy weapons.
Powers Available (Power Point Cost):
Absorption (4)
Altered Form (3)
Animal Control (Varies)
Animation (Variable)
Armor (1/level)
Attack, Melee (2/level)
Attack, Ranged (3/level)
Awareness (2)
Burrowing (3)
Chameleon (3)
Damage Field (2)
Darkvision (2)
Decay (3)
Deflection (1/level)
Duplication (5)
Earthquake (1)
Energy Control (2)
Ensnare (3)
Explode (2)
Extra Limbs (4/level)
Fearless (2)
Flight (2-8)
Force Control (2/level)
Gifted (1)
Growth (2/level)
Healing (2)
Heightened Senses (1)
Illusion (2/level)
Immunity (4)
Infection (Variable)
Intangibility (5)
Invisibility (5)
Jinx (2)
Leaping (1-5)
Matter Control (1/level)
Mind Control (3)
Mind Reading (3)
Paralysis (2)
Parry (1/level)
Regeneration (5)
Shrink (3)
Speak Language (2)
Speed (Variable)
Storm (3)
Stun (2)
Super Attribute (1/Step)
Super Edge (2)
Super Skill (1/ 2 Skill Points
Super Sorcery (3/Level)
Swinging (3)
Telekinesis (2/level)
Telepathy (2)
Teleport (3)
Toughness (2/level)
Wall Walker (1)
Whirlwind (2)
Extra Actions (3/level)
Navigator
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