All Planet Fear characters must be human. The GM will give you a time period, however, the initial setting is semi-modern, say 20th Century to near future.
As per the core rules, 5 points are available to spend on attributes.
As per the core rules, 15 points are available to spend on skills.
Upon character creation, the hero cannot take any Arcane edges. Edges taken should reflect the hero’s chosen profession and the relatively mundane nature of their starting world.
Once the hero passes from this world into the next, they automatically gain the Arcane Background: Super Powers edge from the Core Rules, with these exceptions and changes:
Power Points: 10
Other Stuff:
Absorption (4)
Altered Form (3)
Animal Control (Varies)
Animation (Variable)
Armor (1/level)
Attack, Melee (2/level)
Attack, Ranged (3/level)
Awareness (2)
Burrowing (3)
Chameleon (3)
Damage Field (2)
Darkvision (2)
Decay (3)
Deflection (1/level)
Duplication (5)
Earthquake (1)
Energy Control (2)
Ensnare (3)
Explode (2)
Extra Limbs (4/level)
Fearless (2)
Flight (2-8)
Force Control (2/level)
Gifted (1)
Growth (2/level)
Healing (2)
Heightened Senses (1)
Illusion (2/level)
Immunity (4)
Infection (Variable)
Intangibility (5)
Invisibility (5)
Jinx (2)
Leaping (1-5)
Matter Control (1/level)
Mind Control (3)
Mind Reading (3)
Paralysis (2)
Parry (1/level)
Regeneration (5)
Shrink (3)
Speak Language (2)
Speed (Variable)
Storm (3)
Stun (2)
Super Attribute (1/Step)
Super Edge (2)
Super Skill (1/ 2 Skill Points
Super Sorcery (3/Level)
Swinging (3)
Telekinesis (2/level)
Telepathy (2)
Teleport (3)
Toughness (2/level)
Wall Walker (1)
Whirlwind (2)
Extra Actions (3/level)
| Planet of Fear main page |
| Episode 1 - The Last Vacation |
| Episode 2 - Twilight on the Planet of Fhere |
| Episode 3 - Against the Rat Lords |
| Episode 4 - Comes the Eternity |
| Episode 5 - In the Chains of the Overseers |
| Episode 6 - End of the Great Game |
| Resources |
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